

Recursive reflections (reflections reflected on other reflections) are rendered on select surfaces, creating a hall of mirrors effect.Real-time ray-traced graphics are shown on security monitors and other displays, improving scene detail and immersion.This improves the realism and illumination of surrounding detail.

Water has improved, with the rendering of underwater god rays, and the display of god rays in reflections and refractions.Over 400 textures updated to improve overall image quality in the game.Quake II RTX version 1.2 sounds like a minor update to version 1.1, but it is actually a major update with a whole lot of graphics improvements, including : Recommended : How To Enable NVIDIA NULL For G-SYNC Monitors Correctly! NVIDIA introduced new path-traced visual effects, has improved texturing, and has made dozens of other changes and improvements, resulting in an experience that rivals games created today, and pushes your RTX hardware to the limit. Quake II RTX builds on the work of Christoph Schied and the team at the Karlsruhe Institute of Technology, who added ray tracing to Quake II to create Q2VKPT (in turn building upon the Q2PRO code base). It is fully ray-traced, and includes 3 levels of the original shareware distribution. Quake II RTX is a FREE ray-traced remastering of the 1997 classic game – Quake II. In this article, we will share with you what they improved, as well as 13 image comparisons of Quake II RTX 1.2 versus Quake II RTX 1.1! However, type punning through a union is also undefined behavior in C++.NVIDIA just released Quake II RTX version 1.2, which delivers greatly improved image quality and new graphics options over version 1.1. Another way would be to place the floating point value in an anonymous union containing an additional 32-bit unsigned integer member, and accesses to that integer provides a bit level view of the contents of the floating point value. Root-finding algorithm Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.įast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates 1 x, an error of only 0.17%.Īccording to the C standard, reinterpreting a floating point value as an integer by casting then dereferencing the pointer to it is not valid ( undefined behavior).
